Indicio.
§ 1 · Ontology

What Indicio
is, and what
it is not.

INDX / § 1
6 ENTITIES · 4 STATES
Position
§ 1.1

A truth-discovery institution.

Is
Is not
Entities
§ 1.2

Six things allowed to exist.

Reads as event, not idea

Input

An observable change in the external environment — a market event, a cultural shift, a platform change, a creator dynamic, a demand anomaly. Ideation is not an input; environmental change is.
Reads as bounded execution

Case

A time-boxed execution instance carrying its own attributes, thresholds, budget, and state. Cases are not brands. A brand may emerge from a case; the case is upstream of the brand.
Reads as falsifiable claim

Attribute

A specific, measurable claim about how the case will create value. Attributes that cannot be made measurable are narratives, not attributes, and may not govern capital allocation.
Reads as pre-committed line

Threshold

The binary line an attribute must cross to be considered validated. Thresholds are set before the test runs and may not be revised mid-test without documented new information.
Reads as controlled mutation

Branch

A proven success (external or internal) with one or two variables mutated and the rest held constant. Internal branches import validated infrastructure and are systematically more valuable than external branches.
Reads as rule change

Learning

An observation that has been translated into a changed rule, a tightened constraint, a new default, or a removed option. If it does not update the system, it is not a learning — it is a story about one.
States
§ 1.3

Four states. No hybrids.

D

Discovery

Asks

Noise is accepted. Small bets. Capital exposure minimal. Most cases here do not proceed — that is the design.

V

Validation

Asks

Hypotheses are made explicit with binary thresholds. Capital is deployed against specific tests, not the case as a whole. Time-boxed.

E

Exploitation

Asks

Attribute-testing is largely complete. Capital and attention deploy asymmetrically. Experimentation continues only insofar as it supports scaling.

K/R

Kill · Release

Asks

Not failure states. Successful outputs of disciplined decision-making. Kill terminates; Release removes from the core system while keeping upside.

§ 1.4 · Flow

The system reduces to a small diagram.

01

Input

Environmental change

02

Filter

Hard constraints

03

Shape

Attributes + thresholds

04

State

Discovery → Validation → Exploitation

05

Output

Go · Scale · Kill · Release

Anything that does not clearly map to one of the four outputs — Go, Scale, Kill, Release — is not a valid system action.